Abstract (may include machine translation)
We have studied a spatially extended snowdrift game, in which the players are located on the sites of two-dimensional square lattices and repeatedly have to choose one of the two strategies, either cooperation(C) or defection(D). A player interacts with its nearest neighbors only, and aims at playing a strategy which maximizes its instant pay-off, assuming that the neighboring agents retain their strategies. If a player is not content with its current strategy, it will change it to the opposite one with probability p next round. Here we show through simulations and analytical approach that these rules result in cooperation levels, which differ to large extent from those obtained using the replicator dynamics.
| Original language | English |
|---|---|
| Pages (from-to) | 129-135 |
| Number of pages | 7 |
| Journal | European Physical Journal B |
| Volume | 44 |
| Issue number | 1 |
| DOIs | |
| State | Published - Mar 2005 |
| Externally published | Yes |