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Finding the (Most Efficient) Way Out of a Maze Is Easier Than Asking (Good) Questions

  • Nora Swaboda*
  • , Björn Meder
  • , Azzurra Ruggeri
  • *Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    Abstract (may include machine translation)

    We investigate whether a spatial representation of a search task supports 4 to 7-year-old children’s information-search strategies, relative to their performance in a question-asking game. Children played two computationally and structurally analogous search games: a spatial search task, the maze-exploration game, in which they had to discover the path through a maze by removing masks covering its passages; and a verbal search task, the 20-questions game, where they had to identify a target monster from a set of eight monsters by asking yes-no questions. Across four experiments, we found that children searched more efficiently when they could make queries nonverbally (Experiments 1 and 2a). We also found that merely providing children with a visual conceptual aid that supports their representation of the hypothesis space (Experiment 2b), or familiarizing them with the hypothesis-space structure (Experiment 3) was not sufficient to improve their search strategies. Together, our results suggest that young children’s difficulties in the 20-questions game are mainly driven by the verbal requirements of the task. However, they also demonstrate that efficient search strategies emerge much earlier than previously assumed in tasks that do not rely on verbal question generation.

    Original languageEnglish
    Pages (from-to)1730-1746
    Number of pages17
    JournalDevelopmental Psychology
    Volume58
    Issue number9
    DOIs
    StatePublished - 2022

    Keywords

    • 20-questions game
    • Active learning
    • Information search

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