Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning

Terence Govender, Johanna Catharina Lubbe, Joan Arnedo-Moreno

Research output: Contribution to Book/Report typesConference contributionpeer-review

Fingerprint

Dive into the research topics of 'Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning'. Together they form a unique fingerprint.

Computer Science

Economics, Econometrics and Finance

Social Sciences